VW - Golf GTE - Thomas Garber
You couldn’t ask for a better VFX brief than the one we recieved from Director Thomas Garber through Tony Peterson Film. Rocketcars, rocketmen, futuristic cities with racing trikes, sonic trains, centrifuges and of course the new VW Golf GTE….this gig ticked off a lot of our CG bucket list!
Working closely with Thomas and our long trusted concept artist Sylvie Minois we researched and refined looks for each of the vehicles. At the same time the surrounding environments were considered, whilst also building a detailed pre-vis as we went. The edit was quick, much like the vehicles themselves, so timing was crucial. The concept designs fed into the Art department, who created some incredible pieces for the shoot - LED biker suits, rocket wings, cockpits and train cabins to name a few. All of these elements combined to shoot over three studio days in Prague. With the talent’s performance, we had the perfect platform on which to build our 5, very different vignettes.
Using a combination of matte painting, fluids, particles, cloth, photogrammetry and just about every 2D tool there is, work began combining the shot material with their environments. Thanks to a clear vision from Thomas, and the foundations laid in the pre-vis, we were able to move through a tight six week schedule smoothly. There was also a host of invisible work required, from scaling down the Rocketcar drivers crash helmet to adding CG visors in all the close ups. The guys at Ten24 created a full 360 degree scan of the rocketman's suit, this allowed us to add in some flapping cloth and other details….for the few frames that you saw it!
Most of what you see in this spot was created at TBA from scratch, from the Icelandic inspired canyons to the future city race track.